Ok, I admit it, I'm a fan of arpeggiators. They give you a quick and easy way to do some rhythmic effects that otherwise would just be too tedious to do otherwise. Unfortunately, keyboard manufacturers stopped putting them into their keyboards around the mid-80's, and are only now re-discovering the joy and wonder that is arpeggiation... But what's this got to do with DirectX? I mean, you can't really use one of those arpeggiators with DirectX audio data, can you? Well no, you couldn't... Until now!
AnalogX Audio Arpeg is very similar to its MIDI counterpart - you control whether or not a sound is being played, and create a rhythmic pattern with the mutes/unmutes. Unlike your normal MIDI arpeggiator, Audio Arpeg also allows you to control the volume level of each of the mute/unmute stages, which allows you to make much more subtle, and interesting patterns. Each channel can be delayed by up to 1 second and can have its tempo set independently; this opens up a whole new world in VERY
cool stereo arpeggiation!
And not only that, but Audio Arpeg is super-fast so it doesn't suck up those valuable CPU cycles! Of course, Audio Arpeg requires an application that supports DirectX Audio plugins (like the Paris or WaveLab), and works with either the realtime or non-realtime applications as well. Audio Arpeg supports mono or stereo sound streams, as well as 16bit and 32bit data types.
Audio Arpeg works on all
versions of Windows, from Window 95 to Windows 7 and everything inbetween (including XP, Vista, Win2k, etc). If you have a general question related to any of the programs on the site, or would like some additional info related to the downloads in general, then check out the downloads FAQ